For more information, go here. "The number of active players on macOS and Linux combined represents less than 0.3 per cent of our active player base. Psyonix didn't define what "active" meant, nor whether that percentage was for all Rocket League players (including consoles) or only its PC playerbase. In a post that went up over the weekend, Psyonix explained that, while there are a lot of reasons it makes sense for them to stop supporting the platforms, the biggest is incompatibility with tech upgrades they’re planning. Select “Rocket League” (you may need to select “View complete purchasing history” to see it), Select “I would like a refund”, then “I’d like to request a refund”, From the Reason dropdown menu, select “My issue isn’t listed”, In notes, write “Please refund my Mac/Linux version of Rocket League, Psyonix will be discontinuing support”. "These tools are not officially supported by Psyonix," the guide points out. The Epic Games Store launcher and its mega-popular free-to-play game Fortnite have yet to receive a Linux port, but both executables come in a MacOS flavor. Ars may earn compensation on sales from links on this site. Additionally, those platforms will be able to use Steam Workshop content, but only if it's downloaded and applied to the game before the March patch goes live. In a post on the Rocket League subreddit, Psyonix community chief Devin Connors said the company couldn't justify the time and resources it would take to keep the game updated on Mac and Linux after it updates its Windows version from 32-bit to 64-bit, and to DirectX 11 from DirectX 9 later this year. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. Sam Machkovech - … They say they’d need “to invest significant additional time and resources” to continue to support Mac and Linux because of this, which they can’t justify considering how small the player base is.

And that's when the team was frank with its non-Windows players: they only make up 0.3% of "active" players. If you click our links to online stores and make a purchase we may receive a few pennies. Nothing else in the article clarifies what those technologies might be. Comments are now closed. After a final patch in March, online functionality will be deactivated for the macOS and Linux versions of the game, which means Mac and Linux players won't be able to play online multiplayer or access the in-game store. Psyonix has decided to end support for the Mac and Linux versions of Rocket League, saying both platforms combined represent a tiny percentage of its active player base. Season update to be sold instead, while development switches engines. And while this wasn't working properly earlier this week, refunds should now go through. Last week, Psyonix revealed they’re going to stop supporting Rocket League on Mac and Linux, ending the ability to use any of the online functions on those platforms. Comments for this article are now closed.

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For more information, go here. "The number of active players on macOS and Linux combined represents less than 0.3 per cent of our active player base. Psyonix didn't define what "active" meant, nor whether that percentage was for all Rocket League players (including consoles) or only its PC playerbase. In a post that went up over the weekend, Psyonix explained that, while there are a lot of reasons it makes sense for them to stop supporting the platforms, the biggest is incompatibility with tech upgrades they’re planning. Select “Rocket League” (you may need to select “View complete purchasing history” to see it), Select “I would like a refund”, then “I’d like to request a refund”, From the Reason dropdown menu, select “My issue isn’t listed”, In notes, write “Please refund my Mac/Linux version of Rocket League, Psyonix will be discontinuing support”. "These tools are not officially supported by Psyonix," the guide points out. The Epic Games Store launcher and its mega-popular free-to-play game Fortnite have yet to receive a Linux port, but both executables come in a MacOS flavor. Ars may earn compensation on sales from links on this site. Additionally, those platforms will be able to use Steam Workshop content, but only if it's downloaded and applied to the game before the March patch goes live. In a post on the Rocket League subreddit, Psyonix community chief Devin Connors said the company couldn't justify the time and resources it would take to keep the game updated on Mac and Linux after it updates its Windows version from 32-bit to 64-bit, and to DirectX 11 from DirectX 9 later this year. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. Sam Machkovech - … They say they’d need “to invest significant additional time and resources” to continue to support Mac and Linux because of this, which they can’t justify considering how small the player base is.

And that's when the team was frank with its non-Windows players: they only make up 0.3% of "active" players. If you click our links to online stores and make a purchase we may receive a few pennies. Nothing else in the article clarifies what those technologies might be. Comments are now closed. After a final patch in March, online functionality will be deactivated for the macOS and Linux versions of the game, which means Mac and Linux players won't be able to play online multiplayer or access the in-game store. Psyonix has decided to end support for the Mac and Linux versions of Rocket League, saying both platforms combined represent a tiny percentage of its active player base. Season update to be sold instead, while development switches engines. And while this wasn't working properly earlier this week, refunds should now go through. Last week, Psyonix revealed they’re going to stop supporting Rocket League on Mac and Linux, ending the ability to use any of the online functions on those platforms. Comments for this article are now closed.

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rocket league on mac

Join the Ars Orbital Transmission mailing list to get weekly updates delivered to your inbox. Please enable Javascript to view comments. This game version does not require activation or cracks. Tagged with Linux, mac, Psyonix, Rocket League. The 10 most popular stories of the day, delivered at 5pm UK time. At this time, anyone who has played Rocket League on macOS or Linux can contact Valve about a refund for the base game, and the refund should go through.”. “That process did not work as planned,” they wrote. The companies confirmed that their mega-hit game Rocket League would no longer receive updates for either platform following a "final" patch for all non-Windows versions on PC coming in "early March.". “Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. This was a bit of a vague reason that naturally left a lot of fans asking questions – but now they’ve said they can’t justify upgrading the tech on platforms that house less than 0.3% of their active player base. Best free PC games I have watched many youtube vidoes on how to fix it such as verifying game files, or uninstalling and reinstalling, and even moving some files around. Now everyone can download free via torrent Rocket League Mac OS X and play it on all Macintosh computers.

For more information, go here. "The number of active players on macOS and Linux combined represents less than 0.3 per cent of our active player base. Psyonix didn't define what "active" meant, nor whether that percentage was for all Rocket League players (including consoles) or only its PC playerbase. In a post that went up over the weekend, Psyonix explained that, while there are a lot of reasons it makes sense for them to stop supporting the platforms, the biggest is incompatibility with tech upgrades they’re planning. Select “Rocket League” (you may need to select “View complete purchasing history” to see it), Select “I would like a refund”, then “I’d like to request a refund”, From the Reason dropdown menu, select “My issue isn’t listed”, In notes, write “Please refund my Mac/Linux version of Rocket League, Psyonix will be discontinuing support”. "These tools are not officially supported by Psyonix," the guide points out. The Epic Games Store launcher and its mega-popular free-to-play game Fortnite have yet to receive a Linux port, but both executables come in a MacOS flavor. Ars may earn compensation on sales from links on this site. Additionally, those platforms will be able to use Steam Workshop content, but only if it's downloaded and applied to the game before the March patch goes live. In a post on the Rocket League subreddit, Psyonix community chief Devin Connors said the company couldn't justify the time and resources it would take to keep the game updated on Mac and Linux after it updates its Windows version from 32-bit to 64-bit, and to DirectX 11 from DirectX 9 later this year. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. Sam Machkovech - … They say they’d need “to invest significant additional time and resources” to continue to support Mac and Linux because of this, which they can’t justify considering how small the player base is.

And that's when the team was frank with its non-Windows players: they only make up 0.3% of "active" players. If you click our links to online stores and make a purchase we may receive a few pennies. Nothing else in the article clarifies what those technologies might be. Comments are now closed. After a final patch in March, online functionality will be deactivated for the macOS and Linux versions of the game, which means Mac and Linux players won't be able to play online multiplayer or access the in-game store. Psyonix has decided to end support for the Mac and Linux versions of Rocket League, saying both platforms combined represent a tiny percentage of its active player base. Season update to be sold instead, while development switches engines. And while this wasn't working properly earlier this week, refunds should now go through. Last week, Psyonix revealed they’re going to stop supporting Rocket League on Mac and Linux, ending the ability to use any of the online functions on those platforms. Comments for this article are now closed.

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