5e whip feat

One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Who wins a Grapple contest if the checks tie? Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). bugbear Gloom Stalker ranger with duelist as the weapon style. Design Notes: Theres a bit of confusion over the spear in the official rules for me. And I think I came back with something better. STR-based Bear Totem with Sentinel, presumably? After that I am not sure. I say theoretically because theaction economy does come into play here. Ghost Rider can even magically extend the length of the chain. You are at your best keeping your opponents at bay. The problem? Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. It only takes a minute to sign up. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. They dont need extra bonuses to their maneuverability withcunning action. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Today. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. You gain the following benefits: Does this seem balanced when compared to other feats? D&D Player Bundle. Are there other ways I could really bring this character idea to life? Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. July 13th, 2020. First of all, it requires you to not be using your whip to restrain a creature. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): I should probably include that. I may well come and finish the job over time. -Disarm: Succeeds, item equal distant between player and target This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Top 10 Fighter Feats for 5E 10. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Grapple 2. Comment* -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. You're already writing out the mechanic. But certainly there are some good ideas in the mix, so go read. This makes it un-desirable for any class that gets Extra Attack. Its a little untidy, esp. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. You were a real god of the schoolyard if you had one of these babies back in Middle School. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. That was the intention. So, now that you understand my thought process, I hope you enjoy these feats. If you succeed, you either knock the target prone or pull it 5 feet toward from you. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. They are a one-handed finesse weapon with reach. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. Can you please clarify? Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. In this post I fix that using homebrew! Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Where the Chef feat really stands out are the last two benefits. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. How would it combine with that subclass and the Defensive Duelist feat? Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Components: V, S, M (area of dim light or darkness). I would have thought the Swashbuckler pretty much covers duelling! Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Those medieval headsmen chose axes for a reason, right? Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Its not a heavy-hitting damage-dealing weapon. That being said, when I do I will certainly be sure to revise everything as needed. A die is expended when you use it. I really want whips to be viable. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. I will be looking for some more articles on your site thanks for this lovely post. If you have any balance suggestions please feel free to share them! How do I grapple/drag an unconscious ally? Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. If you succeed, you either knock the target prone or pull it 5 feet toward from you. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. You gain proficiency in the whip. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Find out more on the DMs Guild. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Thorny Ki. When using a whip you can make it crack at will. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). But I thought it would be easier to just give the option to use Acrobatics. Choose this feat, choose Find Familiar, and select the pet of your choice. The difference between the phonemes /p/ and /b/ in Japanese. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. The target may choose to fail this check. (Skills with Different Abilities variant rule). Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? One of the finest adventures on the Guild!. Are monks able to substitute Dexterity for Strength when making Grapple checks? Thanks! Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. You gain one superiority dice, which is a d6. Can you maintain a grapple you are no longer capable of initiating? Plenty of other famous characters use whips and look slick as hell doing so. What is the correct way to screw wall and ceiling drywalls? Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. rev2023.3.3.43278. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. 3 lvls rogue, 3 ranger, 6 barbarian. Just making one attack with the weapon seems enough. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Its a shame that theyre so mechanically lacking in D&D 5e. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. You regain your expended superiority dice when you finish a short or long rest. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. Both weapons keep their identity and usefulness in a rogues arsenal. Dungeon Solvers . When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master!

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5e whip feat